Congratulations are in order! A recent team publication entitled “Adolescent problematic gaming and domain-specific perceptions of self” was accepted for publication and is currently in press at the International Journal of Cyber Behavior, Psychology and Learning.
As a brief summary, differences were found in how adolescents perceive their level of competence across various domains depending on their reports of problematic video game use (PVGU). PVGU represents an inability to meet personal and social responsibilities due to video gaming. Although endorsing at least five of the nine PVGU symptoms is currently considered “problematic”, endorsing at least three has been recommended to be indicative of being “at-risk”. The adolescents within both the “at-risk” and “problematic” reported perceiving less scholastic competence, less acceptance of their behaviour, and less self-worth overall. Unexpectedly, slightly different patterns of gender differences emerged for adolescents’ perception of their behavioural and self-worth overall between males and females.
For the full paper, please refer to:
Mills, D. J., Mettler, J., Sornberger, M., & Heath, N. L. (in press). Adolescent problematic gaming and domain-specific perceptions of self. International Journal of Cyber Behavior, Psychology and Learning.